Unless it's coffee
INT. AIRPLANE CABIN - IN FLIGHT - NIGHT
Jack sits next to a BUSINESSMAN. As they have idle
CONVERSATION, we MOVE IN ON Jack's tray. An ATTENDANT'S
HANDS set coffee down with a small container of cream.
Everywhere I travel -- tiny life.
Single-serving sugar, single-serving
cream, single pat of butter.
HANDS place a dinner tray down.
Microwave Cordon Bleu hobby kit.
INT. HOTEL ROOM - BATHROOM - NIGHT
Jack brushes his teeth in the MIRROR.
Shampoo/conditioner combo. Single-
serving mouthwash, tiny bar of soap.
Jack picks up an individual, wrapped Q-TIP, looks at it. He
moves out of the bathroom into...
Jack sits on the bed. He turns on the TV. It's tuned to
the "Sheraton Channel," shows WAITERS serving people in a
large BANQUET ROOM. Jack stops brushing his teeth, feels
something on the bed, lifts it -- a small DINNER MINT.
Yeah enough of that... but that's how I feel about a lot of the current CC for The Sims 4. The same dress in 8080808080 separate recolors, over 30 days. Or one single item (maybe a small set of 3) released daily behind 52 ad*ly links.
To be honest, I don't see what the problem is with The Sims 4 game on its own (like so many others do). Matching sets included in the base game, it runs smoothly, loads in less than a minute - even with my current CC folder at 3.38 GB with 1,163 files. It was around 8 GB but I recently deleted over half of my CC and it still ran fine.
It's not perfect but The Sims 4 base game was by far the most superior of all four games, even without toddlers, design tool, etc.
When a friend first introduced me to The Sims 1, I thought it was ridiculous, only because you couldn't put together a matching living room, bedroom or kitchen set. Then I found out about CC and I spent countless hours building and playing and it became my favorite game.
When The Sims 2 was released, I felt pretty much the same and eagerly waited for CC to start being released because again, nothing matched, but the game play was fantastic, especially with every new expansion and lots of CC.
When The Sims 3 was released, I immediately started my blog and wanted to gather as much CC as possible and the CC was amazing. But after several expansions, the game ran horribly. Sims would stand around and get stuck for hours or even days (Sims time obviously) very little interaction between them, so after hours of building and designing a house, the game play sucked and I just kept waiting for The Sims 4 to be released. I recently stripped down my Sims 3 CC folder to 1.71 GB from around 10 GB and it still doesn't have the quick loading times like The Sims 4. It does seem a bit better and Sims seem to interact more, so I'm not sure if there was an update/fix for that since I've only opened the game twice since The Sims 4 was released.
So anyway, that's where I've been. Working on a new blog that will be more of a catalog of creators and their work. The new blog will focus more on Maxis Match CC, maybe with a weekly post with CC out of the realm. There will be no "updates here" section since everything will be what I want to post and some people get pretty combative when I refuse to post their stuff. I will not post anything with ad*ly, or even shortest, since that seems to be going the same route as ad*ly. And I will most likely ignore sets broken up into multiple separate posts - desperate for hits. Of course sites that use malicious/aggressive ads demanding you to turn off your adblock can seriously GFT as well. I don't mind turning off adblock for sites that use Google ads or safe ads in general.
The new blog is called 4 Sims Four and it will be just that. You can't view it just yet, since I am still working on it. I'm not sure when exactly I will be back with the new blog but it will be soon. Right now I'm making as much money as possible doing Lyft, so I can take the second half of the year off and enjoy the summer and holidays before going back to work in January.
So here's a little preview of the new blog. See you soon. :)